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Robots!

We have been involved in FIRST Robotics since the 2005 Competition. Here is some information on the robots we have created over the years!  We have also included the summary fliers we hand out at competition each year.

2010 Thunderfoot

Plays the Game Breakaway.

Thunderfoot climbs the bumpBreakaway is a 4 goal version of a soccer game with 12 balls, 6 robots and a tower to hang from in the end!  Thunderfoot was designed to be able to have variable range kicking in order to kick from the far zone to the near zone and anywhere inbetween.  The kicker consists of two window motors, an electromagnet and surgical tubing, as well as a foot that fully extends across the front of the robot between the wheels.  It also has a strong drivetrain of 4 direct drive wheels, two traction and two omni wheels.  While the omni wheels increase maneuverability, the traction wheels help Thunderfoot climb the bump and push other robots if needed for defense.  Thunderfoot was also originally designed to be able to hang from the sidebars of the tower off of the bump.  A CIM motor drives a steel cable up a telescoping tube to raise a hook, and once the hook is secured, the steel cable is reeled in to lift the robot.  Another window motor angles the telescope from one side to the other in order to provide flexibility and grab on to the bar from either side.  A Full overhaul at the Boston regional gave Thunderfoot an entirely new superstructure and lifting mechanism that worked beautifully and consistantly hung in nearly every match.

The New Thunderfoot Thunderfoot Hangs!

2010 Drive Team2010 Drive Team:

Shauna Richards - Coach

Theo Matt - Driver

Becca Hasmann - Aux Driver

Calvin Drake - Human Player

 

 

 

 


2009 ThunderPlucker

Plays the Game Lunacy.

Lunacy is a game played on "Regolith", a slippery material made even more slippery by custom wheels that simulate the 1/6 gravity and resulting 1/6 traction of the moons surface to celebrate the 40th aniversary of the moon landing. 

Thunderplucker

 To combat the slippery surface, the programming team has created a "traction control" program. if the robot detects a wheel is slipping, a light will flash at the driver station, and the robot will correct the wheel via motor speed changes. In addtion to traction, there is also "acceleration control" so instead of the wheels spinning out of control when starting to move, it will gradually ramp up the speed to avoid traction loss. The robot can pick up and and throw the cells via "chicken pluckers" or plastic tubes that catch the gaps in the plasic rings that make up the orbit balls. The robot can store up to 16 balls for later use. 

 Like many of the previous games, Lunacy starts with a 15 second "autonomous period" where the robot only obeys pre-programmed instructions. ThunderPlucker has 4 modes:

SpazBot A.K.A. "Oh Crap Overide:: drive randomly, create chaos and distrupt other auto modes

Offensive Defensive: Drive to intercept other robot's movements

Empty Cell: ThunderPlucker drives over the the place where a empty cell is located, picks it up, and moves it back to the driver's location.

Lonely Trailer: if a allied robot does not show up, ThunderPlucker will move the trailer to a safe location away from robots and payload specialists. 

 

2009 Drive Team:

Josh Goodman - Coach

Brenton Wright - Auxiliary Pilot

Shauna Richards - Payload Specialist

Theo Matt - Pilot

2009 Robot Flier

 

 

 

 


 

2008 Mach 1511

Plays the Game FIRST Overdrive

Mach1511

Mach 1511 was a robot fully designed to reach high heights to pick up and hurdle track balls at quick, efficient speeds without delay. With it's name Mach meaning speed, alliances have been able to depend on us to assist with bonus points by placing on the overpass and easily hurdling. The Teleoperated period of Mach 1511 has continuously altered through intense test phases depending on the randomized position of  the alliance colored trackball. It has also introduced us to a new player in the drivers station called the RoboCoach. The RoboCoach's objective was to help guide the robot

during the completely autonomous period to for example go straight, and then turn left. Mach 1511's pneumatic system that allows us to control the arm and wrist of the robot, has given us a new experimental phase to work with. During the Hybrid period which is controlled by our drivers, depending on the pre-match meeting, we would be instructed to devise a strategy with our two team alliances. Sometimes Mach 1511 would have to defend and impede traffic, hurdle only, herd, run laps, and other strategies. Mach can reach to heights of approximately 8-9 feet at most and for competitions was a whopping 120 lbs! no more, no less!

 

2008 Drive Team:

Theo Matt - Auxiliary Driver

Shauna Richards - Robocoach

Graeme Buckley - Driver

Josh Goodman - Coach

2008 Robot Flier

 

 


 

2007 A-rack-naphobia

Plays the Game Rack & Roll

A-rack-naphobia was designed to be a fast and manueverable robot that can score tubes on all three rungs, and fairly easily remove tubes from all three rungs. The drivetrain is a six wheel drivetrain, with center traction wheels from IFI and four surrounding omni-wheels.

A-rack-naphobia

Using the banebots transmissions and two small CIM motors per side, the robot was fast but had a lot of torque as well.

The robot was student designed entirely in CAD before it was built, with many of the parts being manufactured at Harris. The robot was originally designed with a turret to manuever the arm. The arm has an upper joint and a wrist to manipulate the tubes. The Gripper was made out of driveway markers and pool noodles to make it as light as possible. The robot is 5' tall and weighs just under 110lbs.

2007 Drive Team

Josh Gooodman - Coach

Melanie Silvus - Human Player

Martin O'Hern - Auxiliary Driver

Graeme Buckley - Driver

2007 Robot Flier


2006 ROFLbot

Plays the Game Aim High

ROFLbot was designed to collect foam balls from the human player or its starting configuration and shoot the balls into a goal that was 8 feet in the air.

The robot was designed to be fast and manueverable and have the ability to climb a 30 degree inclined diamond plate ramp.  The drivetrain used four small CIM motors with the kit transmissions, four omini wheels and two custom designed center traction wheels made from ABS plastic.

ROFLbot

 The shooter was a dual wheel shooter, using two large CIM motors to drive wheelchair wheels locked on spinning axels.  The spin speed was calibrated using optical sensors on the axels. When a ball landed in the hopper from a human player, it would be eventually fed through a tight conveyor belt composed of aluminum and round tubing. At the end of the belt there is a banner (light) sensor which stops the conveyor whenever a ball reaches the end. This gives time for the shooter wheels to rev up when the operator hits the "fire" button. The hopper was designed by our mechanical team but created and sewed by our "team moms" who worked on the last minute addition.

ROFL's autonomous modes improved throughout the year. At the first regional, it defended scoring robots in autonomous by forcefully pushing them away from their target. By our second regional, we had created a program which would score poof balls through dead reckoning. The first time we used this, it was a major shock to the opposing alliance!

 

2006 Drive Team:

Graeme Buckley - Driver

Ashley Cheney - Coach

Kieth Kearns - Human Player

Lorien Lee - Auxiliary Driver

2006 Robot Flier

 

 

 

 

 


 

2005 Rhinobot

Rhinobot was designed to be able to lift 8-12lb tetrahedron shaped objects made from PVC well over 12 feet in the air.  In a giant game of tick tack toe, this robot had to be fast and maneuverable and be able to lift the tetrahedrons to stack on top of eachother.

RhinobotRhinobot was able to do that and so much more!  Its simple lifting nose was a welded structure designed to not let the tetras catch or fall down the back of the arm, yet it was able to quickly pick and place the tetras onto the goals.  The majority of the upper structure was built from 80/20 and the lifting mechanism was a giant steel leadscrew that was able to raise the arm fully weighted in under 3 seconds.  This was driven off a powerful vandoor motor with a custom designed gearbox.  The drivetrain was a six wheel drive, with the center traction wheels droped 1/8", and the four corners as omni wheels.  Driven off two gearboxes, this allowed for a very small turning radius and high manueverability on the flat field.

   The robot served the team very well that year and they were able to be very competitive as rookies, doing well at the Finger Lakes regional, taking highest rookie seed (5th place) and selecting their own alliance at the Cleveland Regional, and ultimately winning the Toronto Regional alongside team 1114. 

By championships Rhinobot was pretty beat up, and unfortunately didnt make it to finals, but the team had an amazing time, and all of it was topped off by winning the Rookie All Star.  They proved the strength of the Rookie teams that year, both in accomplishments and in simple robot design.

2005 Drive Team

2005 Drive Team:

Mir Khabursky - Human Player

Tommy Cavaliere - Coach

Mike Harlan - Auxiliary Driver

Graeme Buckley - Driver

2005 Robot Flier

Blog 2010!

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