Rebound RumbleSM is played by two competing alliances, each consisting of three robots. They compete to score as many basketballs into their hoops as they can during a 2 minute and 15 second match. The hoops are at three different llevels. The highest level basket gains a score of 3 points; the middle level baskets score 2 points; and the lower level basket is a score of 1 point.
The match begins with a 15-second Hybrid Period in which robots operate independently of driver inputs. During this Hybrid Period, one robot on each Alliance may be controlled using a Microsoft Kinect. Baskets scored during this period are worth extra points. For the remainder of the match, drivers control robots and try to score as many baskets as possible.
The match ends with robots attempting to balance on bridges located at the middle of the field. In Qualification Matches, a robot from each Alliance will also try to balance on the white CoopertititionTM bridge to score additional ranking points for each Alliance.
Above is the Field for Rebound Rumble, below are the Hoops

LOGO MOTIONTM is played by two competing alliances, each consisting of three robots. They compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute and 15 second match. The higher the teams hang their game pieces on their scoring gird, the more points their alliance receives.
The match begins with one 15-second Autonomous Period in which robots operate independently of driver inputs and must hang Ubertubes to score extra points. For the rest of the match, drivers control robots and try to maximize their alliance score by hanging as many logo pieces as possible. Any logo piece hung on the same peg as an Ubertube receives double points. If teams assemble the logo pieces on their scoring grids to form the FIRST logo (triangle, circle, square, in a horizontal row in that order), the points for the entire row are doubled.
The match ends with robots deploying minibots, small electro-mechanical assemblies that are independent of the host robot, onto vertical poles. The minibots race to the top of the pole to trigger a sensor and earn additional bonus points.
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This game is roughly based off of soccer. Two alliances (red and blue) made up of three robots each compete in each match. The field is divided into three sections by 13.5" tall bumps with 18" high tunnels that divide each bump. Each alliance score points by shooting balls into their goals.
The match starts with a 15-second Autonomous Period in which robots use pre-programmed code to score balls into the 4 goals. After the Autonomous Period finishes, the 2-minute teleoperated period begins. Human drivers take control of their robots and try to score balls, defend goals, and keep balls on their alliance's side of the field.
In the final 20 seconds of the match, alliances can score bonus points by lifting their robots above the platform of their alliance's tower (20") for 2 points. If a robot from the same alliance lifts itself from a currently elevated robot until it is above the platform of the tower, it is considered elevated, and gains that alliance 3 additional points.
The game is supposed to simulate driving on the Moon, celebrating the 40th anniversary of Man landing on the Moon. The floor is covered in a slick material called "Regolith" and all robots are required to use "Rover Wheels" to simulate the 1/6 gravity on the Moon.
Each robot has a "trailer" hitched to the back of it. Points are scored by robots shooting orbit balls into the opposing alliance robots' trailers. Each orbit ball is worth 2 points. A moorock is worth 2pts, an empty cell is worth 2pts, and a super cell is worth 15pts.
The match starts off with a 15-second Autonomous Period in which robots can track pink and green markers on top of another robot's trailer. Once the 2-minute Teleoperated Period begins, drivers can take control of their robots and continue to score. Human players can also score orbit balls, and are also the only ones allowed to score two possible super cells, which are worth 15 points each. Human players stationed at Outposts also have the ability to throw empty cells into play, which can be exchanged for super cells at fueling ports.
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Above is the Field for Lunacy
Robots are designed to race around a track with 40" inflated Trackballs, passing them either over or under a 6' 6" overpass. Extra points are scored by robots positioning the Trackballs on the overpass before the end of the 2 minute and 15 second match. There is also a 15-second Hybrid Mode in which autonomous programmed routines can be commanded by a human player.

Above is the Field for FIRST Overdrive
Two alliances consisting of three robots each compete by hanging inflated tubes on pegs configured in round rows and columns on a 10-foot high center “rack” structure. Points are scored when rows and columns of the same color tubes are hung. A row or column of n tubes is worth 2n points to a maximum of n=8.
The first 15-seconds of the match is the Autonomous Period in which robots can place Keeper tubes on the rack. Once the Autonomous Period is complete, any Keeper tubes not already on the rack are no longer valid for scoring.
The 2-minute Teleoperated Period is when human drivers control the robot to continue to hang tubes and score points for their alliance.
The final 15 seconds of the game, the End Game, alliances can score bonus points by lifting each other's robots. If they lift the robots more than 4" off the floor, they will score 15 bonus points. If they lift the robots higher than 12" off the floor, they will score 30 bonus points.

Two alliances, red and blue, each consisting of three robots compete against each other. During a 10-second Autonomous Mode, robots are programmed to score into any of the three goals, one raised center goal marked by a green vision target and tow corner goals at the floor level. At the end of the Autonomous Period, the alliance with the most points will gain a 10-point bonus.
During the Teleoperated Period, human drivers control their robots to score as many balls as they can during the 2-minute period.
At the end of the match, alliances can receive bonus points by placing its three robots on a platform below the center goal.
Scoring is as follows: 3 points for any ball scored in the center goal, 1 point for any ball scored in the corner goals, 10 bonus points for scoring the highest in Autonomous Mode, and 25 points for placing all 3 robots on the platform at the end (10 points for 2 robots and 5 points for 1 robot on the platform).
Above is the Field for Aim High
Two alliances consisting of 3 robots each played on a 27' wide by 52' long playing field with the 9 goals configured in 3 x 3 matrix, similar to tic-tac-toe. The robots will attempt to place the red and blue game tetras in or on one or more of the nine goals to score points and “claim ownership” of the goals.
Tetras scored on the top of a goal are worth 3 points. Tetras contained insides the goals are worth 1 point. A goal was "owned" by the alliance whose color tetra was highest on or inside the goal. Rows of three owned goals garnered the alliance an additional 10 points per at the end of the match. Ten points could also be scored in all three robots in the same alliance were behind the alliance line at the end of the match.

Above is the Field for Triple Play