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Author Topic: Strategy Notes 12/15 - Ideas for Strategy & Robot Design  (Read 5092 times)

Crystal

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Strategy Notes 12/15 - Ideas for Strategy & Robot Design
« on: December 15, 2009, 05:24:04 PM »

Post your ideas for the 2010 Kickoff/Buildseason strategies!
2010 Kick-off Strategies to Keep/Add/Remove

Keep
Best scoring methods excel process
Post-year match watching

Add
Vote on best scoring method with the team or maybe it should just be between Driveteam?
Make up a giant chart like XCATS to form/share with the team to get a general idea of what things/ideas we can clump together and focus on
Have a set list of minimum game actions and one for optional/for bonus points

Other
Look at other teams strategy guides/take from what they have to offer
Re-invent the wheel from past years
We need to review past robot designs with the team so they know what we're building-I remember it being hard to visualize what we're building
Follow up on Cell 19A, show pictures of past robot designs
Get together with another FRC team?

Process
Have students list actions that will be penalized
List priority actions/rate them within themselves
With Robot designs, rate them against themselves like how we do it for alliance selections
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Theo Matt

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Re: Strategy Notes 12/15
« Reply #1 on: December 15, 2009, 05:24:24 PM »

2010 Strategy Approach

•   Pinpoint all ways to score and lose points
•   Look at what components/attributes the robot would have to have to accomplish each scoring method (make chart like X Cats)
•   Make some example combos of scoring done in one match using estimated time for each task and difficulty (like 2008)
•   Use all of those comparisons when selecting a robot design that gets the best points for its complexity of design, consider dependability & flexibility in strategy as well
•   Select the optimum strategy first, and then make several designs that can accomplish it.
•   Keep with our 4-cim drivetrain, either 4 or 6 wheels tank drive


Team Robot Design after Kickoff
•   Read rules in groups over lunch
•   Get together and discuss all ways to score/have penalties
•   Do X-Cats style chart to determine necessary attributes/components for each way to score
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~*ShAuNa*~

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Re: Strategy Notes 12/15
« Reply #2 on: December 15, 2009, 05:25:21 PM »

strategy and robotics stuffs

-   Come up with the designs based on a rough weighted possible scoring (decided as a group)
-   Figure out the design for the base of the robot by the first week and start prototyping
-   Prototype in sections/groups
-   Piece together the prototypes onto the base by the second week
-   Don’t spend time refining the prototypes
-   Get on the CAD and design the actual pieces for the second week and get pieces piece you piece to add to the bot as soon as they are finished.
-   Finish the control box during week 3
-   Start training drivers with the actual robot and controls by week 4 or earlier
-   Refine the actual pieces of the robot as problems come up

Week one
-   General design
-   Weighted table of outcomes
-   Finished drive train and robot base


Week two
-   Pieced together prototypes on the drivetrain
-   Start in on CAD design work
-   Start getting the actual pieces for the finished robot

Week Three
-   Finish the control box
-   Think about driver selection and training
-   Continue putting the final pieces of the robot.
-   Have a BOM up to date

Week Four
-   Begin driver training
-   Have most of robot pieced together
-   Finished control box
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imamonkey

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Re: Strategy Notes 12/15 - Ideas for Strategy & Robot Design
« Reply #3 on: December 15, 2009, 05:25:53 PM »

•   When groups talk about rules, have each group develop a rough spreadsheet of weighting how to score (points, difficulty, etc.)
    o   Create a team weighted spreadsheet based on the rough group spreadsheets
•   Attempt to get a drive train and control box finished in the first week
    o   Dave and I talked briefly about entire electrical building control box
•   Prototype each section of the robot design very roughly(don’t spend too much time)
    o   Attempt to have all prototyping finished within 3 weeks, to provide 3 weeks to refine on the robot
•   Develop a spreadsheet of what we obtain when we add components to the robot to assist in weighting
•   Hold an integration meeting for the entire team every time a prototype is finished
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Calvin

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Re: Strategy Notes 12/15
« Reply #4 on: December 15, 2009, 05:26:34 PM »

I designed ideas to add onto the scoring sheet. Main points:

Chance (% estimated) of failiure and time penalty (How long it takes to recover).
Chance (% estimated) and penalty of penalties.
Chance and penalty of opposing action (IE: getting pinned/scored on)
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BlueBlitz

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Re: Strategy Notes 12/15 - Ideas for Strategy & Robot Design
« Reply #5 on: December 15, 2009, 05:38:22 PM »

•   Break up into small groups and read through game rules.
•   Meet back as a big group and identify every method of scoring and penalties.
•   As a big group come up with a list of robot functions that will score points and avoid penalties.  Do this as a XY chart like X-CATS.
•   In a large group determine different methods to implement the functions in the robot. (arm, shooter, screw, etc)
•   Break up into smaller groups and sketch up a robot design from focusing on three functions and implementing one method.
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;-)